Bridging Gap between Real and Virtual Worlds
Physical Computing I Fall 2016 I Professor Daniel Rozin
As layers of networks and digital information blanket urban space, new approaches to the study of the built environment are emerging. My mission is to bridge the gap between technology and architecture using Kinect, Arduino, and Grasshopper in order to help the atypical user understand a 3-dimensional environment. An environment that pictures and rendering cannot fully capture.