Jiggle is a 3D geometry controller. It gives the user agency into how they wish to shape a geometric design for final production whether it is for architectural purposes or 3D printing.
How does it work?
Jiggle has 6 controls: 4 joysticks, and two potentiometers. The joysticks control the edges of the geometry while the potentiometers change the expansion and tightness of it.
Driven by my interests in bridging the learning gap with 3-dimensionality, I wanted to explore simplifying the understanding of geometry for first time users. Just as Arduino exists for the electrical engineering world, Jiggle is a prototype for the 3D architectural world. Using Rhino and Grasshopper, I created my geometric model and connected it to Arduino. The complex controls I use in Grasshopper is much more simplified in my controller. The joysticks move the boundaries of my geometry and the potentiometers control the surface area. In addition, I applied a physics library to my model. Hence, the "jiggle" that happens is simply my model trying to readjust itself structurally based on the changes made by the user. No matter how much the user changes the model, it will readjust itself for production and structural stability.
Below are videos of other explorations using different sensors and geometries. I look at how can architecture sense you? By using a proximity sensor, can architecture expand or contract based on the influx of people within it? By using a light sensor, can architecture shield sunlight from you if temperatures are rising?
#arduino, #rhino, #grasshopper, #kangaroo, #proximitysensor #lightsensor