Bridging the Gap between the Real and Virtual Worlds;

Physical Computing I Fall 2016 I Professor Daniel Rozin

As layers of networks and digital information blanket urban space, new approaches to the study of the built environment are emerging. My mission is to bridge the gap between technology and architecture using Arduino, and Grasshopper in order to help the atypical user understand a 3-dimensional environment. An environment that pictures and rendering cannot fully capture.

After 5 years of being in architecture school, I can finally say that the process in which we work is inefficient. We first come up with schematics for our design, build it digitally, and then produce tremendous amounts of floor plans, sections, elevations, renderings, models and so forth in order to display one idea. It is why architecture students have the reputation of working too hard or having their major called “architorture”.  

The ultimate question I reached was… What if there was a simpler way to showcase my design? What if the user was able to understand how my design changes based on controls? In this project, I used 4 joystick sensors to control my canopy's shape based on different environments. This device aims to show the modularity of an architect's design easily. Architects can then showcase their idea as modular and help others visualise it much easily.